The 2D animation section produced it's own problems, original, during testing, a 3D "marching" rig was developed, to create a walk cycle using Maya, however this lacked the ease of control need in the model, notably in the backward bed of the leg, and the fiddley nature of working with curves.
-- Screen Capture of may walk Rig --
Eventually, Adobe Illustrator was used to create a hand-drawn frame-by-frame animation, which was then smoothed in Shake. This allowed a greater, more precise, interactive control of the curves and colour in the animation. However, this was offset with a fairly complex testing procedure, but worked fairly well as there was only one movement required of the character.
-- Animation Walk Cycle.
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