Thursday, October 21, 2010

Production Process - An Overview

Once the story, visual style, script, pre visualisation, and bits of prior testing are all complete it is time to churn into production.

The majority of the project was created in Autodesk Maya, particularly for the "realism" scenes, where the aim was to produce as much intricate detail as possible. This is particularly obvious in the city scenes, where the buildings closest have been modelled from the ground up, and creation a level of detail that, once lit, will react in a convincing and visually dynamic manner.

The whale models were more difficult to create as they were smooth and organic, although they come with the advantage that, unlike humans characters, people do not have as great of an expression on how they should look and move. The whales were built in Maya, then sculpted in ZBrush,

The next step, which took a considerable amount of time, was to setup the lighting and shaders for each of the scenes, as mentioned previously the aim here was to createe a particular, high contrast, exciting look, and not to be particularly construed by the bounds of what is physically possible.

Once small the limited sections of animation were added, mostly to the whale, and the destroyed building. The scene was rendered and composited.

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